How to install:
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*NOTE*: You will need the .NET 2.0 framework to run this program. This is available for free on Microsoft's website in the section located at http://www.microsoft.com/downloads/.

Conversation Editor consists of two separate elements: a stand-alone editor for conversations in an XML format, and a plugin for Neverwinter Nights 2 that converts the XML conversations into Neverwinter Nights 2 format. Also available at http://www.flamewind.com is the source code for the plugin, since writing it seemed far more difficult than it needed to be, in the hopes that it may help some aspiring plugin writers down the road.

The zip file includes:
-This Readme file
-A file called "XmlExporter.dll" -- this is the Neverwinter Nights 2 Toolset Plugin
-A file called "ConversationEditor.exe" -- this is the executable for the stand-alone editor
-A file called "Conversation Editor.dll" -- this is required for the executable to run

ConversationEditor.exe and Conversation Editor.dll should probably be copied to their own directory in a location of your choosing. One other file will be created as you edit conversations with the program, a file called CELocalSettings.config. That file simply stores the expand/collapse states of the various conversation nodes of each filename in an XML format, and if you delete it, nothing will blow up but it will come back again if you keep using the program.

XmlExporter.dll needs to be copied to your Neverwinter Nights 2 directory (not the one in My Documents where it stores your modules, but the one where the actual game is installed) under the subfolder NWN2Toolset, under the subfolder Plugins. So if, for example, you had installed Neverwinter Nights 2 into G:\Neverwinter Nights 2\ like I did, the folder you want is G:\Neverwinter Nights 2\NWN2Toolset\Plugins . Just drop the .dll file in that folder, and if you are currently running the toolset, you will need to restart it to be able to use the plugin. The plugin will be accessible from the "Plugins" dropdown menu on the main toolbar of the Toolset and will show up as Xml Export/Importer with its own submenu consisting of the two items "Export" and "Import".

*NOTE*: If you have not previously installed user-created plugins, you will need to go into the Toolset's "View" menu, select "Options", and choose the "Plugins" category. In the properties window on the right, under the heading "Security", there will be a property called "AllowPlugins". In order to use this plugin (or any other user-created plugin), you will need to use the dropdown menu for the value of this property and change it to "Load all plugins". This requires a restart of the Toolset to take effect.

Problems? Suggestions? Flattery?
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The author's website is located at http://www.flamewind.com and all feedback is directed there and to the email address conversationeditor@flamewind.com. This is my first program released on-- I mean, to-- the general public, and while I hope everything is self-explanatory and there are no problems with its use, I expect that somebody somewhere will find something wrong, and I would like to know about it and hopefully fix it so the problem does not continue.

If you are interested in writing a plugin or program to convert conversation files from other games into the Flamewind Conversation Editor XML format, please contact me at conversationeditor@flamewind.com.

Disclaimer:
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This software program is provided as-is, and I take no responsibility for any data or sanity loss caused by use of the program. I have tested to the best of my ability, but I cannot forsee all possible uses of the program. I sincerely hope you will have no problems with the program and that it will make your modding a little easier.